Friday, February 23, 2018

The Road to Willowbreak

The road to Willowbreak, a village that clings to the banks of the Powder river, is rarely traveled. Few visit there for it is strange and her people seemingly enchanted. But the road there is quiet and peaceful . . .        ~  The World of Aihrde


Wednesday, February 21, 2018

The Green Slopes of Maegersland

The rich and verdant hills of Maegersland are the heartland of Augsberg, the River Kingdom and are home to the many small holdings of the horsemen of that realm.  ~ Aihrde


Monday, February 19, 2018

The Poverty of Stone

His people left him in poverty and he dwelt alone upon the lake. Few came to him and none called for him. Thus he wasted away, until at last he was but a shadow of his former self. He dwells there still, or so the tales say, more wraith than man . . ..


Wednesday, February 14, 2018

Gone to Ruin

Long ago the Ethrum occupied all the lands of the Valley's of Kayomar, even into the Shelves of the Mist, where it was said elves dwelt beneath the eves of the clouds. Their holds are gone to ruin now, abandoned and empty. ~ Aihrde


Tuesday, February 13, 2018

Tunnels of Trees

Beyond the town of Elne lies the Darkenfold, an old wood that dates from the dawn of time. The roads that pass into her pass beneath her eves like a tunnel would a mountain.

                                                                                    ~ The World of Aihrde


Monsters & Treasure Kickstarter -- Final Day!

Greetings!  Today is our final day for the M&T Kickstarter!  You guys are the core of our business and we want to make sure you got the word.  Thanks for taking a look!

You may already know about the Kickstarter but you may not know we are closing in fast on our $25,000 stretch reward and we have a few more to boot that we would love to bring to your table.  Here's what you get at the $75 level:

Monsters & Treasure Kickstarter
  • Monsters & Treasure Book (full color!) in Hardcover
  • Monsters & Treasure Book in PDF
  • Three ring binder with the TSR feel.  Complete with all the Monsters and a digital copy
  • Further adventures of Eurich Gunshoff in both print and PDF
  • Classic Monsters in Hardcover
  • Multiple Encounters for your play
  • Monster list supplement in print
  • Book of Character Classes??? This one depends on you!  We are only about $600 from making this happen!
Join the Fray before time runs out!

There are also numerous other levels to choose from, including a digital only and one that includes a leather copy!
 

Monday, February 12, 2018

Upon the Cold Ground

The blow lays you low, but the battle rages on. You have no where to go . . . but up. GET UP!


Saturday, February 10, 2018

Blankets of Green

All the forest for miles around seemed covered in a blanket of Green. But it had always been that way in the Darkenfold.

~ The World of Aihrde


Friday, February 09, 2018

On Paths Like Water

It is well known to the scholars of Aihrde that the goblins shape their world with water, that they are fascinated with it and use it to many cruel and tired ends.


Saturday, January 20, 2018

Return of the King - Lord of the Rings: A Master Class in Campaign Planning Part 3

So here we are in part three of our epic fantasy campaign based on Lord of the Rings. When we last left our heroes, the Fellowship had fractured, with our hobbits Sam and Frodo in desperate peril, Sam following the captured and incapacitated Frodo into Cirith Ungol, and the rest of the crew, including new character Faramir, split between marshalling the forces of Rohan and riding to warn Minas Tirith of a coming attack.

Our intrepid GM now faces a further challenge; not only have his gaming groups split in twain, his Saturday group is now facing a potentially long-term party split. He briefly considers branching off into a third gaming group but decides even for him, that's untenable, and besides, the Saturday group are all still pursuing the same goal. He'll deal with the split party by switching back and forth at dramatic moments. He's also got a grand plan, if he can pull it off, for the end battle.

This final section of the series on Lord of the Rings as a class in campaign planning brings it all together, looking at some of the major problems a GM faces when they are many months into an epic game and nearing the end: player drift, party split, character death or incapacitation late in the game, the need to bring everyone back together, and what happens when, after the campaign ends, some of your players aren't ready to let it go just yet...

And so we begin.

Image source: Wikipedia